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Behavioural Science

Octalysis Gamification and the Hypocrite Brain

Joris Beerda1 April 2022
Octalysis Gamification and the Hypocrite Brain

A friend of mine is passionate about environmental conservation. She campaigns against palm oil production because of deforestation. She posts about it on social media. She lectures friends on their consumption habits. The next morning, I watched her layer a sandwich with chocolate paste that lists palm oil as its first ingredient. She ate it without hesitation.

Another friend, a diplomat, was thrilled about an upcoming cruise to an island threatened by climate change. She would join other diplomats there to discuss mitigating climate change. She knew cruise ships are major carbon emitters. She went anyway.

These are not bad people. They are people whose brains operate in ways that feel contradictory because they are. The gap between what we say we value and what we actually do is one of the most consistent patterns in human behavior. It is also one of the most useful patterns for anyone who designs motivation systems.

The Octalysis Framework helps explain why this gap exists and how to design experiences that account for it.

Successful Irrational Beings by Design

For decades, psychologists assumed human decision-making followed a rational model. We weigh costs and benefits, then choose what serves us best. Then came researchers like Benjamin Libet, whose experiments suggested that our brains initiate actions before we are consciously aware of deciding to act. Daniel Kahneman later formalized this into the dual-system model made famous in Thinking, Fast and Slow: System 1 operates automatically and quickly, while System 2 allocates deliberate attention to effortful mental activities.

System 1 wants the chocolate paste now. System 2 knows palm oil is destructive. Both systems exist in the same skull, and they do not always coordinate well.

This fragmentation is not a bug. Robert Kurzban, in Why Everyone (Else) Is a Hypocrite, argues that the brain is not a single decision-making organ but a collection of specialized modules that evolved for different purposes. The module that manages social reputation wants you to look like a person who cares about the environment. The module that manages immediate reward wants the sugar and fat. Neither is wrong. They just have different time horizons and different priorities.

If humans were purely rational, they would never have survived long enough to become the dominant species on the planet. Impulse, risk-taking, and short-term desire are not design flaws. They are design features that helped our ancestors find food, form alliances, and respond to threats before there was time to calculate the optimal response. The tension between these systems is what makes us functional, not dysfunctional.

What Octalysis Reveals About the Hypocrite Brain

The Octalysis Framework organizes human motivation into eight Core Drives. What makes it useful for understanding hypocrisy is that different Core Drives govern different parts of the decision process. The environmentalist friend had Core Drive 1: Epic Meaning & Calling activated when she posted about deforestation. She felt part of a cause bigger than herself. She wanted to be seen as someone who does the right thing.

But at breakfast, a different set of drives took over. The chocolate paste was available now. Her brain’s immediate reward center responded to Core Drive 7: Unpredictability & Curiosity. The pleasure of eating something tasty and satisfying triggered an impulse that her stated values could not override in the moment. Core Drive 6: Scarcity & Impatience played a role too. The food was there, ready to eat. Waiting would mean less pleasure now, and why wait when it is right in front of you?

Core Drive 8: Loss & Avoidance also factored in. Not eating the sandwich means accepting the discomfort of denying yourself something you want. That small loss feels more real than the abstract damage of palm oil production. Loss aversion is one of the best documented findings in behavioral economics, and it operates in countless small decisions throughout the day.

The diplomat on the cruise faced the same pattern. Her stated values and professional identity activated Core Drive 1: Epic Meaning & Calling. She was doing important work on climate change. But the immediate social rewards of a cruise with colleagues activated Core Drive 5: Social Influence & Relatedness. Being part of the group, sharing the experience, and avoiding social exclusion all overrode the abstract principle she knew she should follow.

Stated Values Are Slow. Impulse Is Fast.

From an Octalysis perspective, the hypocrite brain is not a contradiction. It is a scheduling problem. Stated values operate on slow, deliberate Core Drives. Epic Meaning & Calling requires reflection. Development & Accomplishment requires effort over time. Empowerment of Creativity & Feedback requires the cognitive bandwidth to experiment. These are System 2 drives. They work when you have time to think.

Impulse operates on fast Core Drives. Scarcity & Impatience fires the moment something desirable appears with a time limit. Unpredictability & Curiosity fires when there is novelty to explore. Loss & Avoidance fires whenever there is something to lose, and it fires faster than almost any other drive because avoiding loss was more important for survival than seeking gain. These are System 1 drives. They work before you have time to think.

This is why good intentions fail so predictably. The slow drives set the direction. The fast drives make the moment-to-moment decisions. By the time System 2 catches up, the chocolate paste is already eaten.

Designing for the Fragmented Brain

Most experience design assumes a unified user. It defines a player type, builds a journey for that type, and expects consistent behavior. But a single user can be a socializer at work, a competitor at home, and an explorer during holiday, all in the same week. Player types are not fixed attributes. They are states that shift with environment, history, and the immediate context of the moment.

Self-Determination Theory identifies autonomy, competence, and relatedness as universal human needs. It does not explain well why a person who values those needs can still act against them. The fragmented brain model explains it: the need that is most active at the moment of decision wins, regardless of what the user would say they value in a calmer moment.

Designers who account for the hypocrite brain build for both systems. They do not assume stated values will carry the user through moments of temptation. They design the environment to support the desired behavior at the point of decision, not just at the point of intention.

What This Means for Behavioral Design: A TOG Case Study

The Octalysis Group applied this principle for a banking client that wanted customers to save more. The standard approach would be to appeal to stated values: show customers the benefits of saving, educate them on compound interest, and hope they act on it. That approach fails because it only addresses System 2 drives. Customers would attend a financial literacy session and genuinely intend to save, then spend the money on an impulse purchase the same evening.

The solution required designing for the hypocrite brain. The bank introduced a mechanic that automatically transferred a percentage of every deposit into a locked savings account. The mechanic activated Core Drive 4: Ownership & Possession. Customers could see the money growing and feel it was theirs. It removed the moment of decision where impulse would override intention. By the time System 1 wanted to spend, the money was already locked away. This approach contributed to what one banking client described as over a billion dollars in annual profit through improved customer engagement, as noted on the TOG case studies page.

The same logic applies to health apps that let users set nutrition goals in the morning, then offer junk food rewards in the afternoon. The reward system operates on impulse drives while the goal setting operated on reflective drives. A design that accounts for the hypocrite brain removes the conflict at the point of weakness rather than hoping willpower will hold.

Putting This Into Practice

Understanding the hypocrite brain changes how you approach engagement design. Here is what it means in practice:

First, audit where the decisions in your experience happen. Are they in moments of reflection, where stated values can guide the choice? If so, appeals to Epic Meaning & Calling will work. Or are they in moments of impulse, where speed and instinct take over? In those moments, you need to remove friction from the right behavior, not add reminders of what the user should do.

Second, separate goal setting from goal execution. Setting a goal activates Development & Accomplishment. Executing on that goal in a moment of impulse requires the opposite approach: make the right choice the easy one and the wrong choice the hard one. Do not rely on the same motivational levers for both stages.

Third, accept that every user has competing drives, often simultaneously. The environmentalist who eats palm oil is not a hypocrite in any useful sense of the word. She is a person whose impulse drives overrode her value drives in a specific context. Design for that context, not for the idealized version of the user that exists only in a focus group room.

Even Martin Luther King Jr., who preached family values and sexual restraint, maintained extramarital relationships according to his biographers. If the most disciplined and principled among us cannot resolve the conflicts between our different brain modules, expecting users to do so through willpower alone is naive. The system must do the work that the brain cannot.

This is what human-focused design looks like at its deepest level. It does not assume the user is rational. It does not punish the user for being human. It accepts the fragmented brain as the starting point and builds experiences that work with its design, not against it.

If you are designing a product, program, or loyalty system and finding that users do not follow through on their own stated intentions, you are not facing a willpower problem. You are facing a design problem. The Octalysis Framework gives you the language to identify which Core Drives fire at which moment, so you can close the gap between what people say they want and what they actually do.

Our team at The Octalysis Group has applied this approach for clients across banking, airlines, and enterprise software. Contact us if you want to audit your experience design through the lens of the hypocrite brain.

Joris Beerda

Co-Founder and CEO of The Octalysis Group. As a world-leading expert in Human-Focused Design and Octalysis Gamification, Joris’ global career in creating engagement spans across 20 years, 15 countries and 7 languages. He has designed Human-Focused experiences for dozens of Fortune 500s as well as medium sized companies. Joris is also a well known Keynote Speaker on Gamification in many renowned conferences throughout Europe, Asia, and Australia.

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