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What is Gamification? And what is not.

What is Gamification? And what is not. thumbnail

Digital Healthcare: Preventative Health through Gamification

If there’s anything we’ve learned from COVID-19, it’s the importance of healthcare. COVID has further emphasized the prevalent and indispensable role of technology in our lives. From traditional classes to online learning, and eating in restaurants to food delivery apps, it’s no wonder that digital...

Pro Tips to Supercharge Online Learning

Training presentations can be dull events. You try hard to be engaged with the barrage of slides that pass in front of you. But you just can’t keep your eyes open. It’s just too linear. Not engaging enough. Despite the efforts of your teacher. Now...

5 Tips to Make Crypto less Cryptic

Have you heard of the term “cashless society”? More and more countries are going cashless and giving up the use of paper money for daily transactions. COVID supercharged this phenomenon and the longer the pandemic persists, the less people want to use cash for transactions. A...

Gamification Design: A BitDegree Case Study 

Have you ever learned something online? If so, you are part of a massive community of people that have done so in the past through Massive Open Online Courses (MOOCs). Millions of people have enrolled in these MOOCs. Unfortunately, only 10-15% of all users see...

Big Gamification in a Big Data World

We have highlighted the high need for much higher user engagement again and again. And this need for engagement has not changed in any way. How do we know? The numbers don’t lie. User engagement is still low. For example, did you know that a...

Guiding Consumer Motivation for the Greater Good

Guiding Consumer Motivation Most people want to feel like a hero and contribute to a greater good, something bigger than themselves that provides meaning. But many lose heart when that comes at a cost. What if I told you that you can do something good...

6 Mistakes of Products that Fail to Engage Users

With technology advancing faster than ever, anybody can launch a new product. There are now thousands of apps launched daily, but most of them fail. The most common cause of this failure is product limbo: the product works but fails to engage users. At The...

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