Poo Pourri Case Study: 91% Festival Crowd Engagement with Gamified Marketing
~Pourri makes products that keep things smelling fresh. The company shows up at big festivals like South by South West (SXSW) and runs its own events. Brands fight for a slice of crowd attention.
The Octalysis Group stepped in to help ~Pourri do more than hand out samples. The goal: turn casual festival-goers into people who choose ~Pourri again and again.

The Challenge
Imagine being at SXSW. Thousands of people move between stages and booths. Lines stretch long. Phones stay in pockets or point at the next act. A quick spray of product or a free sticker rarely sticks. The same happens at branded events. One purchase does not guarantee the next.
~Pourri needed a way to make every touchpoint count—inside the festival and long after the lights go down. Success had to show in numbers: engagement, sales, repeat orders.
Use gamification to empower festivals.
Pourri is known for its successful adverts. It needed a way to supercharge festival visitor attention for their products.
Octalysis smashed their expectations and set a new standard fro festival visitors engagement.

The Solution: FunK Factory
By weaving gamification into mobile apps and on-site mechanics, the team created high and sustained motivation with the help of Octalysis core drives. Users kept returning, droving token circulation, and delivering clear post-event data that shattered previous engagement records and lifted sales.
Close work between The Octalysis Group and ~Pourri produced two custom apps.
Funk Factory ran at SXSW. The Regift Rumble tap app powered the branded event. Both mixed real-world actions with digital rewards. Waiting in line turned into earning points.
Buying a bottle became part of a larger quest. The brand moved from background noise to center stage in each user’s festival story.
Tokens formed the backbone. Scan a product, earn tokens. Finish a daily challenge, earn more. Spend them on exclusive items or enter prize draws.
The system blended White Hat motivation—feeling accomplished, and creative—with Black Hat urgency—limited-time offers, fear of missing out. The balance kept people playing without burnout.


Gamification and Rewards
- Progress bars filled as users completed tasks. Visit three branded spots, level up. Interact with products, unlock a new badge and a booster. Each step delivered a small win and opened the next prize—think limited-edition scents only available through the app.
- Tokens became personal currency. Users collected them from RSVPs, booth visits, and social shares. They spent them in-app or traded up for physical goods. The more they earned, the more the experience felt like theirs.
- Flash challenges appeared for 30 minutes only. Miss the window, miss the bonus tokens. The same urgency pushed quick RSVPs and on-site purchases.
- Social features let users share progress, pulling friends into the loop and feeding Core Drive 5.
Discounts and free merchandise rewarded actions, but the game itself supplied the real hook. Open the app once, and the next notification felt worth checking. The festival rhythm never broke; it just gained a new beat.

The Impact
| Metric | Result |
|---|---|
| Total Interactions | 509,000+ |
| Engagement Rate | 90% (71.66% at SXSW) |
| Tokens Earned/Spent | 18+ million |
| User Rating | 95% (Great/Excellent) |
| Sales Outcomes |
|


Setting the Standard
Festival marketing now has a new playbook. Music, tech, and lifestyle brands see what behavioral design can do. Crowds become communities.
Single transactions grow into relationships. ~Pourri proved that a well-designed experience turns festival chaos into measurable, lasting brand love.