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What is Gamification? And what is not.

What is Gamification? And what is not. thumbnail

Octalysis Gamification: Top four metaverses in 2022

If you are into the exciting world of emerging Web 3 technologies, blockchains and DAOs, then you are familiar with the word ‘metaverse’. If not, then at least you became aware of it when you heard that Facebook was changing its name to Meta and...

Octalysis Gamification: Top 4 metaverse projects in 2022

What if the universe was designed just for us? What would it look like? How would a well designed metaverse apply gamification? For decades, designers have been trying to answer this question with their designs and creations but have mainly failed. Only the arrival of...

Metaverse Design: 3 Key Lessons for Community-Building

Do you remember when Facebook was just a college-only network? A tight-knit audience of young scholars could effortlessly connect with their classmates and find other students at their school with similar interests. Everyone shared some communal values. A sense of belonging. In today’s Facebook world,...

Designing the Metaverse: Community Engagement

Remember the promise of the internet? A promise that it foretold of a world where people could effortlessly access infinite amounts of information? Where people could forge deeper connections from anywhere at any time. And where people could be totally free and unfettered in a...

Designing the Metaverse: making the economy work

The Metaverse misses a truly engaging user journey and is at risk of becoming another Second Life experience: a good looking digital space without any long lasting user appeal. In an earlier post we wrote about what needs to happen to combat this by combining...

3 Key elements to guarantee lasting value of your NFTs

In these glory days of crypto and the Metaverse, NFTs (Non Fungible Tokens) have risen to the top of the attention chain. NFTs are everywhere and every single self-respecting company is at least contemplating to design, market and sell their own NFTs. With this many...

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